VR headsets | WHY ARTIFICIAL INTELLIGENCE MARKETING

INFOGRAPHIC – GROWING WORLD OF VR AND AR

INFOGRAPHIC – GROWING WORLD OF VR AND AR

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Virtual Reality entered the marketplace for consumers in 2013 with the launch of the Oculus Rift Development Kit. 2016 brought consumers a variety of new VR devices, including the HTC Vive and Sony’s PlayStation VR. Based on the demand the VR market has been seeing over the years, it is expected to grow by the billions by 2020, reaching an estimated $30 billion in worth. When combined with the Augmented Reality market, revenue between the two could reach $150 billion. Today, many industries are beginning to implement Virtual Reality into businesses. In the healthcare field, a VR experience called “Snow World” to help burn victims during their wound care and rehabilitation process. In journalism, news and media companies are adding 360 videos to their online publications to add to their stories. And in entertainment, movies including Star Wars, Jurassic World, and more have released VR experiences to go along with the movie. Adding this component generates more interest, excitement, and a strong brand association.

With the VR industry continuing to expand, new career opportunities are expected to open up to fulfill the demand. Potential positions for job-seekers may include UX/UI Designers, Unity Developers, 3-D Modelers, Animators, Project Managers, and Videographers. For those who are interested in pursuing a career in the industry, it is important to stay up-to-date on the latest VR trends—follow social media conversations, attend webinars and conferences, and participate in online communities. In an industry that expects to sell 500 million VR headsets in less than 10 years,  the Virtual Reality industry appears to have a very promising future ahead of it.

Below is the full infographic by Context:

 

 

These terrifying motion machines are the VR experience you’ve always wanted

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These terrifying motion machines are the VR experience you’ve always wanted
by BRYAN CLARK — 18 hours ago in VIRTUAL REALITY
These terrifying motion machines are the VR experience you’ve always wanted

When paired together, the first gimmick (virtual reality), and the second gimmick (Robot VR or Gyro VR) could prove to be a potent combination.

What is it?
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Robot VR and Gyro VR are both machines designed to mimic the movement of what passengers are seeing in their VR headsets. If a roller coaster moves, you do too. If you’re flying a plane, the machines pitches and rolls as you do. If you’re piloting a robotic mech, well… you get the idea.

Both are motion machines, but each differ in how they achieve said motion.

Robot VR uses a massive robotic arm full of proprietary components to deliver both stability and flexibility. It’s best suited for “jerky” movements due to its ability to raise and drop its passengers, as needed. That said, it’s also capable of incredibly smooth movement when required. It also offers greater side-to-side movement potential than its counterpart, Gyro VR.

Gyro VR is better suited to experiences that involve spinning movement. Flying through space, driving a submarine, and the like are just some of what Gyro VR is capable of, although it was originally designed to be a sort of movie theater experience. Now, it’s a bit of a hybrid capable of a lot of really cool experiences.

Credit: Cnet
Neither has a distinct advantage, as each offers varying types of movement that could be better suited to the simulation you’re seeing at the time.

Why does it matter?
VR as an in-home technology is still a rather gimmicky experience. Most lack the PC horsepower to run powerful experiential simulations, and until 4k (or higher) resolution starts to grace each side of a VR headset it’s mostly a toy at this point. That’s not to say it isn’t a damn cool toy, but VR as a futuristic form of entertainment is, well, not there just yet.

What VR can do well is offer a way to experience movement in a whole new way. The carnival ride-type Gyro balls, and expensive movement machines open up entirely new worlds when paired with a VR headset.

That said, this definitely isn’t an at-home technology, but if you get the chance to try one at an event or theme park, it’s worth the price of admission. Over time, the technology will shrink to where something similar might find its way into an in-home market, although it’ll probably closer to the Virtuix Omni than the Robot VR or Gyro VR.

When is it coming?
Gyro VR is already here, although it’s limited to traveling demonstrations or theme park-like attractions with sizable purchasing power. Robot VR is still under construction, and should debut soon, but only in Korea (for now).

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